Gamblers

Gamblers falls in the games class along with Jumpers, Weavers, Tunnelers, and Touch 'n Go, in NADAC; and Snooker, Pairs, and Jumpers in USDAA. Gamblers is a game made up of two parts: the first part is the point-gathering period, and the second part is the "gamble" or working away test itself. The two parts are divided by a whistle.

A Gamblers course is not numbered like a Regular, Standard or Jumpers course. Each handler makes up their own course. All of the obstacles have a point value: contacts and long weave poles = 5 points; tire, tunnels, short weave poles = 3 points; and jumps = 1 point. USDAA courses may or my not have a 7 point obstacle, usually something far away from the "gamble" and hard to get to. This includes the obstacles that make up the "gamble" itself. The "gamble" (that area marked off by colored tape) obstacles will have numbers next to them, but they don't count in the opening. You may do any obstacle SUCCESSFULLY twice for points. You may not do any two obstacles in the gamble in the opening in the order they will be taken for the "gamble" but you may do the entire "gamble" in reverse, should you choose to do so. Keep in mind if you do this that jump bars will not be reset and a knocked bar negates the possibility of a completed "gamble".

In NADAC your dog will need to accumulate a minimum of 20 points in the opening period (40 seconds for 20" & 24" dogs) and successfully complete the "gamble" within the time allotted (the judge will tell you that in the briefing, usually in the 15-18 seconds range) in order to receive a Q. You do not have to be across the finish line when the second whistle blows in order to Q; that is for placement should there be a tie. In USDAA the number of points needed and the opening time are figured as a percentage and may vary, the "gamble" time will most likely be within the 15 to 18 second range. The judge will tell you all of this information in their briefing.

In USDAA there are no Qs in games at the Starters/Novice or Performance I level, only the Standard run counts towards a Q. After three Qs in Starters/Novice or Performance Standard you move into Open where the games count. In USDAA Gamblers the table is the last obstacle and marks the finish line to stop the clock. Even though one does not need to do Gamblers in USDAA Starter/Novice or Performance I in order to achieve a title, I highly recommend entry for practice and fun. (I encourage all of my students to enter everything!)

So, how do you get those points in the opening period? When you walk the course you will pick whatever path and obstacles you want to do with your dog. Taking into account how long it takes him/her to do the various obstacles, look for a path that adds up to the points needed (shoot for higher but don't get greedy) and ends up near the start of the gamble. At the end of the opening period the timer will blow the whistle (loudly, I hope), signaling that it is time for you to attempt the "gamble" or working away test. Working away means that the dog will be working in an area into which no part of handler may pass although the dog may cross in and out with no penalty. This area is marked off from the rest of the course by colored tape and there will be 4 obstacles with numbers (NADAC - 2,4,6,8 because that denotes point value; USDAA = 1,2,3,4) that show the order in which they are to be taken. The first obstacle is generally right on or near the gamble line so it is easy to get the dog over that one, the rest of the "gamble" will be handled from a distance of at least 10 feet. The object is to send your dog out and have them work away from you.

Novice gambles are pretty basic and straight forward. Your dog will not be asked to do anything extremely difficult; working at a distance from the handler is enough of a challenge. At the completion of the "gamble" run like crazy for the finish line to stop the clock. If you hear the whistle before you finish the "gamble," run like crazy for the finish line to stop the clock. In USDAA the clock will stop when your dog hit the table. They do not have to down, just hit the table.

OK, now for some TIPS and HINTS:

"Gambles" are not easy to do, especially if you always run in class right next to your dog. Hey, "gambles" are not easy even if you practice working away from your dog in classes. Some dogs are more willing than others to work away from their handlers. This does not necessarily apply only to green dogs, there are many experienced agility dogs that have trouble with Gamblers. Do not be frustrated or discouraged if things do not go as planned; in Gamblers they rarely do. But if it was a sure thing they wouldn't call it Gamblers.

Bonnie Goodfriend, March 2002